3D Game Programming With Direct X
Book Number: 53822
Size: 24.5x18.5cm, Contents: Part 1: Getting Started: What is Direct X ?; Part 2: 2D Graphics; Part 3: 2D Games; Part 4: 3D Theory; Part 5: 3D Programming; Part 6: 3D Projects; Part 7: After Closing; Appendix: A. Classification of Computer Games; B. Basic Physics for Games; C. Advanced Gaming Physics; Index. ISBN:8180140318 viii+443 Yr. of Pub.2003 Paper Back


